


The latter game also applies this to the Dark Palace with its large number of Poes and Ghinis, plus the scarcity of light in the rooms. There's a prevalence of skulls, Stalfos, Gibdos and Wall Masters, though it's all even more prominent in A Link Between Worlds. The Legend of Zelda: A Link to the Past: The Dark World has the Skull Woods, which combines this with a forest element.
